Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom

Daud, Rosmawati Mohd and Jusoh, Juhari Sham (2017) Gamification of Kahoot! Boosts Students’ Motivation in ESL Classroom. In: Social Sciences Postgraduate International Seminar (SSPIS) 2017. School of Social Sciences, USM, Pulau Pinang, Malaysia, pp. 746-752. ISBN 9789671544013

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Abstract

This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate students’ motivation and engagement in learning English as a Second Language (ESL) at a college. A survey method was used in this study with the purpose to find out and investigate the students’ perspective on using Kahoot! in English class. The sample consisted 30 college students who are undergoing diploma level of study. Questionnaire were distributed to the students and informal interview was done to find out what their perceptions of using this approach in English as a Second Language (ESL) class. The findings indicated that Kahoot! was effective to boost students’ motivation and engagement in the English as a Second Language (ESL) classroom.

Item Type: Book Section
Subjects: H Social Sciences > H Social Sciences (General) > H1-99 Social sciences (General)
Divisions: Pusat Pengajian Sains Kemasyarakatan (School of Social Sciences) > Social Sciences Postgraduate International Seminar (SSPIS)
Koleksi Penganjuran Persidangan (Conference Collection) > Social Sciences Postgraduate International Seminar (SSPIS)
Depositing User: Puan Sukmawati Muhamad
Date Deposited: 30 Jul 2018 04:42
Last Modified: 30 Jul 2018 04:42
URI: http://eprints.usm.my/id/eprint/41186

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