A Case Study Of Using Communicative Language Games For Ums Esl Undergraduate Students In Developing Participation In Speaking Skills.

Hamzah, Nurul Nazira (2015) A Case Study Of Using Communicative Language Games For Ums Esl Undergraduate Students In Developing Participation In Speaking Skills. Masters thesis, Universiti Sains Malaysia.

[img]
Preview
PDF
Download (80kB) | Preview

Abstract

Kajian ini bertujuan untuk memahami bagaimana permainan bahasa mempengaruhi pembelajaran lisan Bahasa Inggeris dari segi penyertaan dan motivasi melalui suasana pembelajaran konteks-sedar. Permainan membantu pelajar-pelajar untuk melibatkan diri dalam pembelajaran berdasarkan teori motivasi, melibatkan pelbagai strategi pendidikan, termasuk pembelajaran berasaskan Permainan, pembelajaran Kolaboratif dan pembelajaran konteks-sedar. Satu kajian kualitatif yang menggunakan kaedah kajian kes telah digunakan. Kumpulan berjumlah 29 orang pelajar mengambil bahagian dalam permainan aktiviti pembelajaran. This study aims to understand how language games influence oral English learning in terms of participation and motivation through a context-aware learning environment. Game helps students to engage in learning activities based on motivation theory, involving various educational strategies, including game-based learning, collaborative learning, and context-aware learning. A qualitative research using case study method was adopted. A group of 29 students participated in the game learning activities.

Item Type: Thesis (Masters)
Subjects: L Education > L Education (General) > L7-991 Education (General)
Divisions: Pusat Pengajian Ilmu Pendidikan (School of Educational Studies)
Depositing User: HJ Hazwani Jamaluddin
Date Deposited: 08 Feb 2017 08:12
Last Modified: 12 Apr 2019 05:25
URI: http://eprints.usm.my/id/eprint/31983

Actions (login required)

View Item View Item
Share