Romainoor, Nurul Hanim and Abdullah, Sarena (2016) Embracing Cyberculture on Graphic Design. In: Conference Proceeding: 2nd International Conference on Creative Media, Design & Technology (REKA2016). School of the Arts, Universiti Sains Malaysia, Pulau Pinang, pp. 376-386. ISBN 978-967-13104 1-0
|
PDF
- Published Version
Download (2MB) | Preview |
Abstract
This paper is about exploring the concept of Cyberculture on graphic design. Today, people from the different background of age and culture are engaged in using personal computers, smartphones, and even digital cameras. They are known as the active media users. They are the new inventors of graphic design, digital images, animation and films in cyberspace. This study uses a thematic lens to describe writings on popular Cyberculture. The interesting part of this section is the construction of cyberpunk and cyborg that engaged in many popular Cyberculture writings. Two lenses derived from popular Cvberculture were assessed; one is cyberpunk and tv.o is the cyborg. These two lenses are the foundation for reviewing Cyberculture on graphic design and a reflection of graphic design involvement with the computer and the Internet are discussed. The finding on graphic design in the lens of Cyberpunk seen in design illustration of favourite comic characters.
Item Type: | Book Section |
---|---|
Subjects: | N Fine Arts > NX Arts in general > NX1-820 Arts in general |
Divisions: | Pusat Pengajian Seni (School of the Arts) Zoom Profil Pakar (Expert Profile) > Sarena Abdullah (Arts) |
Depositing User: | Administrator Automasi |
Date Deposited: | 31 Oct 2016 02:25 |
Last Modified: | 20 Sep 2017 09:55 |
URI: | http://eprints.usm.my/id/eprint/30926 |
Actions (login required)
View Item |