The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment

Rakyan H., Alharbi Khalid (2023) The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment. PhD thesis, Universiti Sains Malaysia.

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Abstract

The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking.

Item Type: Thesis (PhD)
Subjects: Q Science > Q Science (General) > Q300-390 Cybernetics
Divisions: Pusat Teknologi Pengajaran & Multimedia (Centre for Instructional Technology & Multimedia) > Thesis
Depositing User: Mr Aizat Asmawi Abdul Rahim
Date Deposited: 07 Oct 2025 07:20
Last Modified: 07 Oct 2025 07:20
URI: http://eprints.usm.my/id/eprint/62900

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