Rakyan H., Alharbi Khalid (2023) The Gamification Effect On Student Achievement, Intrinsic Motivation, Engagement, And Their Relations With Computational Thinking In A Scratch Programming Environment. PhD thesis, Universiti Sains Malaysia.
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Abstract
The current study investigated the effects of gamification elements such as badges, points, and leaderboards on student achievement, intrinsic motivation, and engagement in a scratch programming environment and its relationship with computational thinking.
Item Type: | Thesis (PhD) |
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Subjects: | Q Science > Q Science (General) > Q300-390 Cybernetics |
Divisions: | Pusat Teknologi Pengajaran & Multimedia (Centre for Instructional Technology & Multimedia) > Thesis |
Depositing User: | Mr Aizat Asmawi Abdul Rahim |
Date Deposited: | 07 Oct 2025 07:20 |
Last Modified: | 07 Oct 2025 07:20 |
URI: | http://eprints.usm.my/id/eprint/62900 |
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