Dhirveenraj A/L Raj, Dhirveenraj A/L Raj
(2021)
Assessing the state anxiety, heart rate responses, and performance during e-bowling game in male and female individuals.
Other.
Pusat Pengajian Sains Kesihatan, Universiti Sains Malaysia.
(Submitted)
Abstract
Introduction: Psychological changes is a common situation in a sport performance,
including anxiety that may cause changes in other physiological responses. Increased state
anxiety can be related to increased heart rate and this could affect performance. In E-sports,
anxiety can include repetitive thought loops, especially about things a person cannot
complete in the game. The purpose of the present study is to assess the state anxiety, heart
rate responses and performance during E-bowling game in male and female individuals.
Method: 26 participants were grouped into male group (n = 13) and female group (n = 13).
The participants played two games of E-bowling game downloaded in their smartphone. In
each game, the participants answered the Revised Competitive State Anxiety Inventory-2
(CSAI-2R) 10 minutes before the E-bowling game starts and recorded their heart rate two
minutes before the E-bowling game starts. The performance was recorded as a total score
(pin drops) from the two games. Results: There were significant differences in the somatic
state anxiety for male and female participants (p=0.025). There were no significant
differences in cognitive state anxiety, heart rate and performance between male and female
participants. Conclusion: Female participants showed a higher mean score of all the
variables compared to male participants during E-bowling game.
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